﻿

namespace Gameplay.CharacterFramework
{
    public enum PlayerState 
    {
        Idle,
        Move,
        Falling,
        Hurt,
        Dead
    }
    public class PlayerStatus: CharacterStatus
    {  
        public PlayerStatus(Role role,CharacterData data) 
        {
            this.Role = role;
            this.Data = data;
        }
    }
}
